International Conference on Creative and Innovative Technology in Education (iCITE, 2025)
01 - about us
About ICITE 2025
ICITE 2025 is a pioneering conference dedicated to the theme of ‘The Future of Education: Personalization, Integration, and Innovation‘ hosted by the Faculty of Educational Sciences and Technology (FEST), Universiti Teknologi Malaysia, this event aims to bridge the gap between technology and education. Our objective is to create a collaborative platform for educators, researchers, and industry professionals to share insights and advancements in educational technology. By focusing on the latest developments, ICITE 2025 seeks to inspire new methodologies and foster a global dialogue on the challenges and opportunities in modern education.
The Conference Aims & Objectives
To establish a platform for knowledge exchange and collaborative networking among educators and academics, aimed at advancing the effectiveness of the national education system. This initiative aligns with the Education 5.0 transformation, which extends beyond industrial automation and data exchange (4.0) to prioritize human-centered solutions and societal well-being.
Foster research collaboration in education.
Provide a platform for sharing research findings.
Disseminate the latest information on technology and Education 4.0.
Conference Highlights
This year’s conference brings together thought leaders, innovators, and professionals from around the globe to explore emerging trends, share groundbreaking insights, and foster meaningful connections.
Innovative Technology Demos
Interactive Panel Discussions
Inspiring Keynote Speakers
Hands-On Workshops
Global Networking Opportunities
Cutting-Edge Research Presentations
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Educational Technology Exhibits
Collaborative Roundtables
Expert-Led Sessions
Industry-Leading Insights
Future of Education Forum
Creative Learning Strategies
Virtual Reality in Education
Artificial Intelligence in Classrooms
Digital Transformation in Schools
Conference Topics
Primary, Secondary, and Higher Education
Distance Education, Blended Learning, and Hybrid Learning
Artificial Intelligence, Virtual Reality, and Gamification